I’ve been having trouble with lighting scenes. So, I googled lighting techniques and found three-point lighting. I’m familiar with its concept, but never paid it any attention—maybe I should have.
After reading up on three-point lighting technique, I hopped onto Blender and started testing, using Suzanne (a pre-made 3D model designed for test purposes).
My result was beautiful.
This scene uses atmospheric shadows, reflection (Suzanne & the cubes), and fake ambient occlusion.
However, below is the clay render.
I’m pretty proud of this.
The article can be found here: Three Point Lighting Tutorial